Case study: wing ribbing

 From:  JPBWEB
2736.9 In reply to 2736.5 
Hi Michael,

I normally do ships, but now I am stuck with a bunch of warplane masters to deliver. Airplanes are more organic in nature than ships. I have bumped into NURBS limitations much more now than ever before, although generating complex modern hulls for warships is sometimes a challenge too. I would really like to avoid having to go into Zbrush territory, but I can see that MoI (or Rhino for those stunts that MoI does not yet do) can be a good first step. It has to be much less painful to generate the overall shapes of an airplane using NURBS than with a sub-d approach, although the MilitaryMesh.com community swears of the contrary, but they have mastered 3DMax and the like long ago.

I’d like to stick to a MoI only workflow also because the STL guys want 3dm files only. They seem religious about that, for some reason.

Thanks a lot for your input anyway.

Jean-Paul