V2 beta Jun-23-2009 available now

 From:  tyglik
2711.19 In reply to 2711.17 
Hi Michael,

>> Please let me know if this does not make sense though, it's a fairly subtle area

No, it does perfect sense! Basically, it is exactly the same behaviour like for batch processing of snap menu, isn't it? I think you understood me very well. What I was talking about was related to the case and only the case in which ALL items are locked or hidden or locked&hidden. But I can see it now. It would make things somewhat complicated. Like you wrote- ""right-click (either with Ctrl or not) "activate" (either show if no Ctrl, or unlock if Ctrl is held) the item you clicked on and "deactivate" (either hide if no Ctrl or lock if Ctrl is held) everything else. If that item was already active, then it will activate everything"". -It means that only the state of item being clicked is taken into account and not the state of other items when deciding whether making the isolation or "exiting from isolate".


>> If you want to get all things unlocked except for curves,
>> the way you can do that is to Ctrl+right-click on curves until
>> all things are unlocked which may take 2 clicks depending on your
>> starting state, then use Ctrl+Left click to lock the curves item that you are on.

Basically yes. Except the state of curve(s) created after setting "starting state" - they will be locked after all. In the case I was talking about that I would prefer there will be both locked and unlocked curves (and unlocked everything else).

Petr