In general, exporting from MoI is going to be fine for stills. However, if you expect to animate and deform your meshes you will have to get a good topology tool. Bang for the buck going MoI + SILO, or MoI+3DCoat would allow you to get your NURBS models into a program that you can tailor the polygons by retopologizing.
- Jason
http://www.jasedesign.com
http://www.nurbsandpolys.com
http://www.cgpipeline.com |