3D Coat v3 released

 From:  Michael Gibson
2677.32 In reply to 2677.27 
Hi Will,

> Hi Michael, I guess this is rhetorical (until I try it for myself),
> but couldn't I use the hi-poly export from MoI into ZBrush
> generate the normal/displacement maps and then using a
> seperate, clean MoI ngon export use that as the low poly
> base object and just load up the paint & displace maps?

I don't really know enough about the specifics to give you a good answer on this one.

It all depends on how dependent those mechanisms happen to be on working on sub-d levels rather than dealing with geometry directly.

From PaQ's reply it sounds like you would be ok to generate a normal map with this kind of method, but maybe the workflow of how displacement maps are set up to be used are more integrated into relying on the sub-d refinement process and so would not work for this.

- Michael