I think what Paq is eluding to is that the model has to be >subdivision friendly< for it to get into ZBrush.
A lot of my Moi models could never make it into ZBrush (or 3D-Coat previously) to use the wonderful toolsets contained within.
Fortunately now, 3D-Coat has an excellent retopo toolset and the "import for pixel painting" function where you can get your mechanical models in without them becoming mushed.
Whether ZB4 will work with ngons better, I don't know but if your models don't look good after subdivision then ZBrush as it stands now, is not a tool that you'll be able to use much.
(Unless of course Michael can create that ever-elusive all quads exporter!)
-Will
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