Hi Will,
I fear what I wrote was a bit unclear. I am not complaining about the quality of the mesh the exporter generates. Problem is, that it is output as a high resolution mesh, as I cannot import NURBS into XSI (or can I?- not too sure on that one).
So how do I get a nice but still workable mesh? I cannot convert the exported geometry to a sub-D mesh or am I wrong? It seems a bit difficult to work on a 3d obejct with a 300,000 tri count and for example texture it. But maybe I really do not understand the workflow you guys use - as I have no NURBS experience. Can anyone help me out with that one?
Sven
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