Scene browser progress

 From:  guneriussen
2470.39 In reply to 2470.38 
Hi Michael,

Yeah, I know that my example was starting to get complex.
It was not ment to illustrate UI, just to give you som ideas to use if you can fit it in.
Maybe it`s just me wanting to cram as much as possible in one place.

> One of the biggest constraints that I have though is to try and pack the UI into the narrow confines of the side pane.

I see that one, I just bought a netbook (Asus 1000H, which by the way work great with Moi) and there is
not much room left for additional UI. It took a little while to get used to coming from 1900x1200 times two workspace, but
it`s a joy lay down on the couch and model with this litte thing.

In my current and previous job I make and manage a lot of huge and complex speadheets and
need total control, maybe thats why. So I could be more accustomed to read and navigate what other
people may consider cluttered and complex.

After reading all the feedback from you and the other users I now understand more how it works,
and think you are on the right track.

> One function that I'm not quite sure about in the UI that you show there is how to hide/show objects? Would that be another image like an eye next to the select button?

Yes, just forgot to put in there.


One tip though, if you are familiar with Excel`s Pivot table function then I suggest that you look at some of the functions there
for organizing a lot of data (think architectural scenes). The interaction with the tables are really good, from selections too reorganizing, filtering etc.
This may be a odd place to get ideas for a 3d program, but one thing that I`ve learned is that you have to keep an open mind.
Maybe I could demonstrate it in a screencapture video if I lear how to use one :)

In general though, I feel that flyouts and popups are more distracting and a slowdown than a bigger UI.
(my personal opinion).

This is a tough on (object browser)....
I`ve used quite a few and all have their strength and weaknesses.
Modo and Silo has some good elements but lack in other areas.

Can`t wait to try out this for the next beta, really looking forward to it!


- Eric