Robby~Final

 From:  -ash-
2463.42 In reply to 2463.41 
Hi Michael,


>> It seems like I've heard from some people though that this can be inconvenient to have things
>> split up into too many different mesh items in Modo with more complex models though.

The main thing I have found inconvenient is that they all have the name obj[X] so I don't really know which thing is which without selecting it. My first step is to group similar items together. Knowing what the thing is called makes it easier to group similar items.


>> And what I'm thinking now is that I should make named objects in MoI translate across as layers,
>> and if you assign several objects in MoI the same name then I can combine those objects together
>> to make just one LWO layer out of them. Otherwise unnamed objects can go across same as now as "obj1", "obj2", etc...

My first thought was that this would be very useful. If I had 20 objects in MoI all called switch then they would all be in the same mesh item in modo. If I had one object called outer casing and one called inner casing then they would end up as separate mesh items. Cool.

My second thought was how could this all be managed in MoI with lots of things with the same name - then I remembered groups and thought, no problem.

My third thought was that I have missed a trick when working in modo. All my Brain Amplifier objects are single mesh items (because they imported that way). Similar ones are grouped together. But I could also have had similar objects merged into one mesh item, for example all switches for a single panel. I would have had a much simpler structure in modo :-)

I think your idea would make this organization work much better across both apps. Doesn't look like MoI groups will translate over to modo groups through the lightwave format though - shame :-(


Of course I have to ask, any chance of being able to export to modo format (.lxo) at some point? Do Luxology publish info on their formats?

Regards
Tony

(aka HamSoles)