Meshing ... tests and wishes

 From:  Michael Gibson
2451.11 In reply to 2451.2 
Hi Micha,

> (7) mesh #5
> Artefacts - that's new. ;) (angle 55)

This one is a bug! :) But it happens to be one that I've already fixed up for the next v2 beta.

It's a bug that got introduced with some of the changes to do faster meshing in the most recent v2 beta.

You can use MoI V1 right now for this one particular object to avoid the bug (just be patient while using v1, it is a lot slower of course).

Anyway the next v2 beta release will generate a proper mesh for this case the same as v1 did.


> But also the most cylindrical surfaces dosn't show a regular
> mesh of quads (finer mesh without artefact).

Basically all the same stuff I mentioned previously applies - the fillets in this case are between 2 curved objects, the fillets cause trimming edges that are not isoparms, they are curved. For example this fragment:




Notice how the trimming boundary there is not flat, it is curved? That means that the trimming boundary can have additional refinement points on it as well, same as the refinement for surfaces that I described earlier. When edges are refined it will generate n-gons rather than quads.

Additionally notice how the edges are in multiple segments...

- Michael
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