polygon meshes (again)

 From:  Michael Gibson
2447.11 In reply to 2447.10 
Hi okapi, sure I understand that.

And what will probably work better is if in the future I can add a polygon mesh object type as another kind of object in MoI, rather than trying to convert polygons to a bunch of little NURBS planes as the primary way to bring OBJ data over. (which is what you seemed to be asking about in the start of this thread)

If for example I added an OBJ import to the regular File/Open and File/Import commands that would do this kind of polygon-to-faceted-NURBS processing, it would get used by quite a few people for trying to bring in organic forms anyway, even though it would not work well for that. Pretty quickly I would be getting questions why opening OBJ files results in 200MB NURBS files that are totally unwieldy...

That's why that one particular method of conversion to NURBS is difficult to set up as the main way to handle polygon reference data, it would probably tend to work better if polygon data would stay as polygon data for the general case.

- Michael