Hi Michael, Alcides and Kurt,
Many thanks for your congratulations regarding the birth of my son. It is hard work but worth it all when he smiles :)
Thanks also for the responses to my questions. I have just tried blender's unfolder, which I'm probably not using correctly. I unfolded a simple cylinder. It made some very strange decisions regarding the unfolding, creating lots of little shapes. From experience, I know that Blender and I don't get on so I'm downloading Pepakura. Thanks Kurt for the tutorial link.
Michael, is MoI able to constrain a surface so that it is forced to be "developable"? For example, I'm thinking that for the sides of a hull, I could lay down an oversized flat surface, adjust it to fit the curvature I require and then trim the excess to abutt adjoining surfaces (did that make any sense?). Then, if I'm understanding what Alcides has said about Rhino, I unroll my surfaces (or perphaps a selection of surfaces?) rather than unfolding entire polygon meshes?
The Pepakura demo has just installed. Time to see what it can do...
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