Paper card model from MoI 3D model?

 From:  Mark Brown (MABROWN)
2392.7 
Hi Michael, Alcides and Kurt,

Many thanks for your congratulations regarding the birth of my son. It is hard work but worth it all when he smiles :)

Thanks also for the responses to my questions. I have just tried blender's unfolder, which I'm probably not using correctly. I unfolded a simple cylinder. It made some very strange decisions regarding the unfolding, creating lots of little shapes. From experience, I know that Blender and I don't get on so I'm downloading Pepakura. Thanks Kurt for the tutorial link.

Michael, is MoI able to constrain a surface so that it is forced to be "developable"? For example, I'm thinking that for the sides of a hull, I could lay down an oversized flat surface, adjust it to fit the curvature I require and then trim the excess to abutt adjoining surfaces (did that make any sense?). Then, if I'm understanding what Alcides has said about Rhino, I unroll my surfaces (or perphaps a selection of surfaces?) rather than unfolding entire polygon meshes?

The Pepakura demo has just installed. Time to see what it can do...

EDITED: 12 Feb 2009 by MABROWN