Having both Cinema 4D w/Riptide and 3D-Coat, I appreciate you posting your workflow.
I've been avoiding 3DC for now since it requires you to "mush" your models upon import. I don't want to subdivide my spaceship models if I don't absolutely have to.
I see you're using the v3 alpha which I haven't really worked with yet but I hear that it will be worked on being able to paint without the subdivide requirement (if I understood the roadmap correctly).
Keith's Riptide plugin is a lifesaver I must say and his new Ogre exporter may be a boon for me as well getting my animated models into the game engine I'm working with.
-Will
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