Moi3D to 3D-Coat to Cinema4D workflow tutorial

 From:  Maximus (MAX)
2370.3 
You're welcome Luca :) most likely the settings apply to any 3d application out there, but it also depends on how good it's obj importer is, some have better and some have real crappy importers. Cinema4D with RipTide Pro is a strong combined package to work with, i personally love it. Makes working with 3d so much easier and more fun.

That's the thing with 3D-Coat, you can utilize it's auto UV mapping thingy directly upon import of your model, and it automatically unwraps it and creates a empty texturemap of the size you want and then you can directly start painting on it. And when you're done, you simply export your model and texture and it exports with the UV's it automatically generated intact. :) this could not be any easier.

If for some reason your mesh is fucked up, you can use 3D-Coat's retopology tools to rebuild a whole new topology ontop of your Moi mesh and unwrap that new topomesh and then texture it within 3D-Coat. All this may sound like a headache generator but it's not! :D

/ Magnus