Surface with specified number of points ?

 From:  kevjon
2350.28 In reply to 2350.24 
Burr

I did consider using a sphere as a starting point for a lot of shapes I want to create but a simple plane is quicker to manipulate. So that is all sorted now how to create this. Thanks for the assistance.

Yep, I've always understood the punch through boolean theory and understand that is the best way to work with nurbs which is great for fantasy objects most people create but unfortunately when trying to accurately model real world objects such as cars and aircraft & keep them looking accurate a panel by panel approach often is the only way you can maintain accuracy of the shapes you need.

From what I've seen of the Rhino guys who have the ability to create very accurate looking cars http://www.cg-cars.com/forum/showthread.php?t=1271, they pretty much use the panel by panel approach with lots of point pulling & matchsurfing to maintain continuity. Although don't get me wrong, what they are doing looks extremely tedious and time consuming.

On that note, its time for me to start putting into practice the ideas put forward in this thread and seeing if I can advance my F9F project.

Thanks for the input everyone.