Hi buk, thanks for posting the problem, I can repeat it over here so I'll take a look at fixing it up.
3DS though is limited in several ways, it actually has old 16-bit limits built into it so that the size of a single mesh object is limited to a somewhat smaller number of points and polygons.
I thought that maybe you were running into something related to that, but it looks like you are under that limit so it must be some other bug.
...
Actually after a closer look it seems like maybe the structure of this object is messed up, like the trim curves on some of the filleted pieces appear to have messed up trimming information in them, a piece of the trim outline actually seems to spike up in that weird way.
OBJ only appears to work better because it leaves those messed up areas just as open holes.
It looks like the actual bug was in the fillet command though, which seems to have constructed a messed up object.
Do you happen to have this object in a pre-filleted state so I can try to repeat the fillets and see the bug happen at that time?
- Michael
|