Hi Tony,
> I didn't know about the vertex normals thing between
> Lightwave and modo as I only have modo.
Until very recently LightWave didn't support it, I think it is only supported in the newest LightWave release, I think version 9.5 ?
Unfortunately when they added support, it appears that they did not do it in a way that was compatible with Modo.
I can kind of understand how that happened because Modo implemented it in a somewhat strange way before that, where they expected the vertex normals to be in right-handed coordinates, while all the other coordinates in an .lwo file are in left-handed coordinates.
Anyway because of this kind of messed-up situation where each of them is expecting different kinds of coordinates for this same vertex normal data I have put in this switch in MoI.
> Which way did MoI do it before this update?
The Modo way, same as the new default.
So if you're using Modo you shouldn't need to mess with it.
- Michael
|