Hullo again!,
When creating a fillet, I've noticed that there are some limitations. Initially, it was all a mystery to me, sometimes I could create a fillet, sometimes I couldn't. But as time goes on I'm slowly starting to see what's happening.
Example:
Filleting the intersection between two spheres that have been unioned together reveals the problem everytime. Where the pole of a sphere lies can determine whether a fillet is succcessful or not. In the attached picture you'll see that I've filleted the intersection and if I was to try to increase the fillet to reach beyond the pole of the smaller sphere, then the fillet would fail. The fillet can only go as far as the pole. Yet I can get around the problem by rotating the smaller sphere 90 degrees in any direction.
Is this something that you're aware of Michael?. Is it a problem that you can overcome on your end, or is it a problem for the guys who made the libraries you're using? Is there a simple rule that we can follow to learn how not to get into awkward situations like the one above?
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