FBX export script...

 From:  Phr0stByte
Hi all. I am not sure if the .fbx plugin script is developed by Michael, or someone else, but it would be great to see it export NURBS as NURBS. Like the Autodesk .fbx exporter can. Why do I ask? Because I simply love NURBS, and the other options just seem to produce a model that is quite high (unnecessarily so) in poly count. I know there are other options for keeping NURBS like .STP, or .IGS, but these formats seem to not always output correctly when importing into Maya.