FBX Problem V2 21/11/08

 From:  kevjon
2269.1 
Michael

I'm still experiencing FBX problems in V2-21/11/08. So thought I'd let you know.

It seems to import Ok into max when the normals of the nurbs surface are orientated the right way and you use the ngon option.

However if the normals face inwards and you import into max, once you flip all the polygon faces (in max) the crazy patterns start again on each polygon.

As far as I know there is no way of knowing which way a surface faces in MoI.
~Kevin~