Fillet mechanism

 From:  ed (EDDYF)
2259.17 In reply to 2259.15 
"...there are still some areas in this current library that I have not made full use of yet such as variable radius fillets.''

I'd love to see variable radius fillets implemented.

I've had several situations where my geometry goes to a point (or tapers to a very small radius) and fillet fails. Or the largest fillet possible is too small to be seen in my render.