Trouble with Fillets

 From:  Michael Gibson
2145.6 In reply to 2145.1 
Hi John, another kind of technique that can work pretty well for this stuff is kind of along the lines of what Brian wrote previously.

But instead of trying to build a fully curved piece all in one surface what you focus on is in curving one area only and leaving the other side to be filleted.

Here's an example:



Model is attached as guitar_loft_fillet.3dm

What I did in this case was take 4 curves, and then Loft a surface through them, using the Loft Style: Loose option, which tends to reduce the bulgy-ness of the lofted result.

That has kind of built in the curvature of the lower part of the body directly into the surface.

But then I let it come to a sharp edge at the top, when then can be filleted.

This can be a generally good strategy to use - to leave a fillet for finishing off kind of the end of a shape but trying to use surfacing tools to handle the shaping of the interior parts rather than trying to use filleting for the sort of internal pieces of the shape...

- Michael