Smooth transition

 From:  DannyT (DANTAS)
2140.18 In reply to 2140.15 
Hi Michael, PaQ

>Currently in MoI I think that PaQ's method is the best.
>And actually the zebra results show a pretty good tangent result there.

Yes I agree, that was the final method I came up with as well, PaQ you can use 'Planar' surface also to patch that last bit it is actually flat.

>Other than that with traditional NURBS tools you probably need to use an
>"n-sided patch" type tool that will place a fitted surface that is tangent
>to the input edges (MoI does not have this tool yet).

I Like the way you ended that sentence with 'yet' what other 'yet' tools are you thinking Michael ? :)

Hi Burr,
>The 3dm file Danny originally posted has many duplicate items in it.

Doh! thanks for the pickup Burr, It looks like I left the circular array item count at the default of 8......Corrected!

Thanks to all
Cheers
~Danny~