Create 3D Feather

 From:  Michael Gibson
2102.14 In reply to 2102.11 
Hi Anis,

> I need your advice & sharing experience the best software
> that I have to use to build 3D doll then send the data to mold maker.

The first step is to consult with your mold maker and find out which kinds of data they can accept.

Specifically, can they accept polygon mesh data in STL format? (or possibly in other polygon formats?)

If so then that would open things up for you to use some of the tools that are more commonly used for building organic character models. Normally the focus of such tools are for rendering and not manufacturing but if your mold maker can accept polygon data then they can be used for manufacturing as well.


To make small organic surface details, I would probably think ZBrush would be a good choice for that.

I would actually suggest using MoI in combination with ZBrush for that task. Create an initial basic form in MoI and then export that into ZBrush for adding finer surface details in there.

When you do that, you will want to use some particular mesh settings in MoI to generate an output mesh that has polygons diced up into more uniformly small pieces. There are some discussion threads on this topic here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=804.26
http://moi3d.com/forum/index.php?webtag=MOI&msg=1549.4
http://moi3d.com/forum/messages.php?webtag=MOI&msg=1045.1

- Michael