Meshing problem with g2 blended surface.

 From:  Michael Gibson
2091.9 In reply to 2091.7 
Additionally the fix for this, plus one other tune-up improves making simple all-quad meshes for surfaces of revolution.

In the next beta the unwanted n-gons that Tony got in this message:
are now all quads instead.

It also used to be possible to occasionally get an n-gon instead of a quad in the seam area of a surface of revolution, that's also fixed, those will be all quads in those areas now.

- Michael