Hi Michael,
>> Personally I would just write a shader program that handled the displacement analytically.... No resolution concerns at all! :)
Well renderman is really great with all that stuffs, there is no render time difference between a bump or a real displacement map ... it's really super fast.
The wrong side is a super slow raytracing :'(
Btw do you have any plan in mind for rendering solution inside MoI for the future (MoI 8.0 ? :))
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