Knurling

 From:  PaQ
2072.24 In reply to 2072.22 
Hi Michael,

>> Personally I would just write a shader program that handled the displacement analytically.... No resolution concerns at all! :)

Well renderman is really great with all that stuffs, there is no render time difference between a bump or a real displacement map ... it's really super fast.
The wrong side is a super slow raytracing :'(

Btw do you have any plan in mind for rendering solution inside MoI for the future (MoI 8.0 ? :))