Thanks Kevin, this is excellent news, looks like this last set of tune-ups should finally settle things down for moving data from MoI into Max!
Can you possibly check one other thing, which is that UV coordinates are coming across as well? These are not going to be the most optimal UVs, but everything should at least have a UV mapping set up on it.
For example can you try putting a checkmark texture on the sphere and see if that renders as expected?
Thanks,
- Michael
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