FBX welding test

 From:  Michael Gibson
2045.1 
There's a bug in the current beta when using the new FBX exporter with welding enabled. The UV coordinates were all messed up which would cause Max to crash when it tried to read them at render time.

I think I've got this tuned up now, but I'm not entirely sure because I don't have Max over here to test with.

So I've attached a couple of zipped up FBX files here as TestFBXWeld.zip .

If you have Max, please give these a try and see if they work well or not. If you could post a screenshot too that would be cool so I can see if it looks like the proper vertex normal shading is coming through or not.


Also one other note - if you have an older version of Max, make sure you get the newest version of the FBX import plugin for Max, it has a lot of stuff fixed up in it.

Thanks!

- Michael
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