Hi Michael,
Do you think it's possible for you to create a mergeobj editor version for .lwo files ?
I actually have some trouble to get a model back in modo. I usually use the quad/tri mode in .obj format to export my models (using the mergeobj editor to merge everything)
But I really need to export my model in ngone this time, because I need to create good uv's for it, and it's easier to do this task with ngones.
Exporting ngones in .obj don't work with this model, I have tons of flipped polys.
Exporting ngones in .lwo works perfectly in modo, with good normal maps ... however I have 82 objects ... And if I merge them in one object inside Modo I lose the vertex normal map.
I would really love to be able to keep my normal vertex map for this model :'(
Pascal.
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