Impressions, Requests, Info Seeking

 From:  kevjon
2031.22 
Michael

Here are two examples that I could solve if point pulling were available.

1.
Unable to get a straight line for the windshield (see my last post of this thread).
http://moi3d.com/forum/messages.php?webtag=MOI&msg=2020.1
2.
Unable to get a smooth transition at the wingtip from the leading to trailing edge, you get a bit of bump or flat spot where the curves meet at the wingtip. Point pulling could solve this. The bump is not as noticeable on this flat wingtip type but on WWII fighter or a lot of jet aircraft the wingtip is a little chunkier and rounder where the problem manifests itself.
http://moi3d.com/forum/messages.php?webtag=MOI&msg=1762.10&highlight=yes

Other places where it would be useful is wing fillets. It is far easier to define the shape with curves and the create the surface and then use point pulling to tweak it to final shape which you might have to do after trimming if it doesn't looks quite right.

There was also a thread recently where a user was trying to create a curved surface on top of a guiter. That would be easy to solve with point pulling.

Nurbs by its nature seems to create tensions in the surface when lofted or swept which often warps the nurbs surface to bumpy shapes. Your scaling rail option (congrats on this feature) address the problem to some extent but there are many instances when that option isn't available or applicable and bit of point pulling could solve it. This is the main reason I gave up on Rhino a few years ago so point pulling would set MoI apart if it were available.

BTW I think you should give priority to layering and object organisation as for me that is the most needed thing in the software.
The other was construction plane which you've now added to the latest beta (cool !).
~Kevin~