Impressions, Requests, Info Seeking

 From:  Michael Gibson
2031.21 In reply to 2031.20 
Hi Kevin, do you have an example of the kind of thing that you are talking about?

Normally the stuff that will work well with NURBS are objects that are much more completely defined by profile curves and do not require tweaks in a little localized area after they have been surfaced.

I mean other than combining components together. In NURBS modeling you can add a detail to a little spot like a knob or something by booleaning a structure into place there rather than moving points around.


There are quite a huge number of objects that are suited to this process... Probably a bunch that you are looking at right this moment like your computer monitor, keyboard, computer case, etc...

But if you are not able to define each component very completely by a set of 2D profiles, then it is likely that a subd type modeler which is very focused on that kind of 3D point cage manipulation would be a better choice for that particular kind of model.

For things that are 2D profile driven, doing those kinds of shapes with NURBS will make the model come together very much more quickly and accurately than trying to push points around in 3D though.

If you have some examples of things that you're having problems constructing with NURBS it would help to give you some more information on a better approach or whether it is indeed a case that should be done with subd instead.

- Michael