Impressions, Requests, Info Seeking

 From:  Jason (JCLARK)
2031.14 In reply to 2031.9 
Michael,

I very much appreciate the responses and your openess to the product development.

In response to:
>In general surface control point manipulation is not really a fully fleshed out area in MoI yet. It's not a current high >priority because I figure that typically many of the things that classically you might want to use control point >manipulation to do are actually better done these days in a subd modeler system instead.

From my point of view MOI is a great NURBS immersion application that subd modelers would gravitate to and having some similar workflows between the two camps would be great. It isn't so coincident that what we do in a subd modeler mimics the NURBS workflow in that at the subd level you are manipulating either the smoothed cage or raw polygons which is synonymous with curves and patches.

>I would like to add an option for converting a particular selected point between being a "corner" or being "smooth", I'm >not sure if that would cover what you are wanting here?

Hadn't thought of that, that would be good too! Any thoughts of supporting different styles of curves like bezier, cubic etc?
- Jason
http://www.jasedesign.com http://www.nurbsandpolys.com http://www.cgpipeline.com