Pipe as a first class 3D object in MOI?...

 From:  WillBellJr
1968.3 In reply to 1968.2 
Well actually I was talking about having a more formal pipe command - something that would allow you to create pipes in a similar fashion - dial in your diameter, similar to say how offset works now and click to layout the piping.

What would be interesting is if you could also change the diameter at each point so some portions of the piping could be thicker than others.

I guess what I'm looking for is a more interactive way of creating pipes - to be able to take say an existing engine assembly and then "build" the piping around existing contours in way similar to the video instead of just running one-off commands and, creating the pipes piece by piece.

I do imagine however that the coding for the interactivity of this one object type wouldn't be trivial...


Wouldn't some of the code from the Offset and rail sweep commands be usable in something like this?

-Will