MoI and Displacement Modelling

 From:  Brian (BWTR)
1967.1 
This is a little test exercise today that I hope is of interest, showing, again, that more than one app is often appropriate.

Image A is a wall made in MoI which, very surprisingly, I could not give better than 450 polygons!

Image B shows that file in Carrara. It opened as 550 polys but, with the maximum acceptable 2 subdivides (again surprised!), the best I could get was 8800 polys--not good enough for displacement painting.

Image C. I took the MoI .obj save into 3D Coat and I was easily able (low setting!) to create 92,800 polys and Displacement paint as shown.

Image D shows that 3DC work taken back into Carrara and textured--including texture displacement in the displacement tag.

Brian

EDITED: 31 Dec 2008 by BWTR