Hi Will. Some of it (such as procedural texturing) would be pointless to integrate in MoI unless it could feed into any renderer of choice. as you already mentioned, this is most likely targeted towards Mental Ray. But some of the other things such as GLSL could be useful for real-time simulation of very basic things (such as glass, wax, rubber, chrome, etc). That could expand MoI's functionality in a huge way for design, if it could be used as platform for real-time presentation and collaboration. But MoI is DirectX, not OGL, so could that even be applied? I have no idea!
jonah
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