Import Second Life Sculpties into Moi

 From:  Michael Gibson
1897.16 In reply to 1897.13 
Hi jonah,

> so there really is no "mesh" object at all in the space? that's a pretty cool idea.

Each pixel in the sculpt map will become one vertex of a mesh object that is created from it.

It would actually be a lot easier if Second Life supported regular polygon mesh data instead of this kind of custom type of object, they seemed to develop this method since it would kind of fit within their existing image streaming type data flow or something like that...

The other thing for their purposes is you can easily do some stuff like sample a few points in it to make a rougher version.

- Michael