V2 comment

 From:  Michael Gibson
1743.9 In reply to 1743.6 
Hi Burr, probably the other thing you were thinking of was what I'd call a "non-uniform" 2D scale.

That's where you would drag the corner and squish in both x and y by different amounts at the same time.

I don't right now have any provision for doing that kind of scale - to that now you would do a 1D scale twice instead.

I wasn't totally sure about doing this, because it is not unusual for that to be the default method of scaling in a 2D illustration application when you drag the corner.

But it seemed like a bad fit for MoI - with MoI's focus on accuracy in general I thought that scaling by a uniform amount should be more the kind of "primary" method.

- Michael