Hi Burr,
> This seemed backwards for me. I scaled 2d with just the handle
> and the shift key kept my circle a circle.?? <...>
>
> Is this right?
That's right, because a circle is already a 2D object with no height to it.
So a 3D scale in x,y,z or a 2D scale just in x,y produces the same result for a circle since all z values remain at 0 for either one of those.
If you do it to something that has z in it like a sphere, you should then see a difference - the sphere will stretch out in the x and y directions but stay fixed in the z direction. It's the same result as using Transform / Scale / Scale2D.
The reason why I don't do a 2D scale automatically is that it would then by default produce squashed-type objects (for ones with volume like boxes or spheres) as the main function.
I wanted to make the "main function" to be just a simple uniform size change instead of a squashing type thing.
- Michael
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