MoI and Silo

 From:  Brian (BWTR)
1702.16 In reply to 1702.15 
The Current update info on 3D Coat.

ok, it seems beta update postponed again... Too much changes and too raw still. The upcoming list of changes:

1) selecting packs of faces/verts/edges and operating them
2) subdividing individual faces, incremental subdivision (if you have subdivided some face and want to subdivide neighbour face later, it will be subdivided like they was subdivided at once)
3) splitting any configuration of edges, nor only edge rings
4) merging vertices together
5) making retopo mesh from current low-poly mesh
6) import retopo mesh
7) interface adjusting
8) cursor flicking fixed
9) GMA945 issue fixed (i hope)
10) importing mesh with 3 types of uv-smoothing (smooth but keep edges, smooth all, smooth but keep corners)
11) baking tool improvement (speed, bugfixes and possibility to work with input meshes with many uv-sets)
12) maybe something forgotten....

Will.
Most apps seem to dislike ngons. The quality of MoI .obj saves without ngons seems just perfect to me.
Are Ngons something that really are of value?----

Brian

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