MoI to Modo - problem with anisotropic reflections?

 From:  Michael Gibson
1690.13 In reply to 1690.11 
Hi Jonah, I kind of need some more information than just your original screenshot to be able to diagnose the problem.

It could help a lot to have the .3dm file posted, and also some other information that I mentioned previously:

quote:

What happens when you export OBJ from MoI into Modo - do you get a proper result from that or does it look the same as the LWO export?

If you get the same messed up result, that would help point me towards looking at the geometry and UV coordinates, and otherwise at more LWO specific stuff.

Also, can you see what happens when you export LWO from Rhino as well?


Also one other thing that may have an effect is if you are exporting in N-gons from MoI but triangles from Rhino... Maybe the way this function works in Modo makes it want to have a center UV point in there instead of only points around the outside...

I can certainly understand if you don't have time to do this right now, but it is pretty difficult for me to make any progress on this without some extra information.

- Michael