Hi Michael. I have been noticing there is a problem when exporting LWO, then rendering in Modo using anisotropy. Take a look at this attached picture. The MoI mesh has a "banded" effect, revealing the faces in the mesh. But the same object exported from Rhino via OBJ renders with good anisotropy. Both objects have similar UV layouts for the top face, yet very different rendering results. Any idea what might cause this, or how to resolve it? I doubt there is anything i can do in Modo to fix this...
Thanks,
jonah
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