> PS - it runs, but not super well. There are screen redraw and picking
> differences and weird artifacts. But it does work, so I guess we know
> it's possible:)
Sounds like Boot Camp is still the way to go for now at least.
Someday I would like to have a Mac version of MoI... But it will take quite a huge amount of work to do a proper Mac version. The amount of work kind of boggles the mind a bit, so that is quite a long ways off.
I was just thinking right now that a more practical solution would be to target running well under Parallels instead of fully Mac native. This would involve porting just the graphics portion to run with OpenGL instead of DirectX. Still quite a bit of work, but quite significantly less than a full port.
Although it looks like this may come with the next version of Parallels automatically - this blog post here:
http://parallelsvirtualization.blogspot.com/2006/08/wwdc-wrap-up-part-2-vmware-is-in.html mentions that they are working on DirectX 3D graphics hardware support for Parallels for the next release...
- Michael
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