> PS - I found a way to run MOI in Parallels, see attached.
That's cool! But also kind of frustrating since they don't appear to offer it for individual sale. It looks like it is intended to be licensed for distribution with an existing product only?
Re: Bezier handles - yeah certainly it is the standard way for 2D illustration programs so definitely your students will benefit from knowing it, no doubt about that.
I guess that there are probably a lot of circumstances where the problems I mention above are not very pronounced - if you don't intend to make super-shiny things it is less of an issue. So it's not exactly that it has to be avoided at all costs...
But basically NURBS was invented precisely to solve this problem - so that you could have a longer curve made out of multiple points that didn't have this type of "curvature seam" at juncture points.
- Michael
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