NGon WIP

 From:  Michael Gibson
162.71 
I still have a bunch of things to fix, but ngons with aligned vertices are starting to work, here are a couple of tests (Steph's cannon and church). There is still some work to do, for instance there are some messed up parts on the interior walls of the church, but this should give a good idea of how it's going to work.

Now ngons that are adjacent to one another will share the same points along trim curve boundaries.

So it would be good to know if this is better than the previous versions.


These have no texture coordinates, I temporarily removed those to reduce file size.

I also removed the text on the floor of the church - several of the letters had some small extra loops in them which interferes with the meshing. If Steph has the original curves for these it would be good to know if the loops were in the original curves, or if they were created due to some bug in a trim or boolean operation.







Edit: removed church one, there seems to be some problems in the original model.

- Michael

EDITED: 25 Aug 2008 by MICHAEL GIBSON

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