Hi PaQ, if you have something like that all joined together before filleting, you can use the edge filleter to do it, it will create a kind of star fill in that area, like this:
But if you are modeling at a kind of lower level than that surface by surface, it will be a lot harder to get it done. Really it needs a Patch tool to do it well.
Patch is a lot different than Network, what Patch does is start by fitting a plane (that has many interior points in it, not just 4 corner points) through the curves, then starts pulling those points up and down from the plane to morph the plane into passing through the curves.
I would definitely like to add this into MoI in the future, but it is just a pretty finicky thing to make work well.
For now if you had to stay totally inside of MoI the way that Pilou shows of dividing things into 4-sided regions is pretty much the way that you would have to do it now.
- Michael
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