Nurbs Patch Modelling

 From:  PaQ
1596.7 In reply to 1596.6 
> I just generally expect that if you want to do this style of stuff you can currently do it using one of many currently existing subd modeling tools.

Well if it's about modeling a velociraptor, sure I will go for a sub-d package ... but if I want to create a bio-mechanical one, I would prefer to stay in MoI.

As I said in the other thread, it's sometimes hard to choose between nurbs of polys, where models require organic freedom but also industrial feeling/details.
I remember a thread about creating a female robot head, this is exaclty the kind of mix I will love to do :)

But I understand that for the moment it's far to be a priority.

EDITED: 4 Dec 2015 by PAQ