Nurbs Patch Modelling

 From:  WillBellJr
1596.50 In reply to 1596.48 
>That's definitely a cool system, but it looks like the final output object is a big bunch of triangles.

Hi Michael, yes I saw that the resultant meshes were hella ugly but the concept of using curves to generate shapes and contours like that I felt would be something wonderful to have for a NURBS modeler.

I'm certainly not a math wizz so I don't know if the algorithms could be reworked to work with NURBS surfaces or not - it "appears" like it would be compatible since it's curves that are used as input to the system, similar to NURBS...

-Will