Nurbs Patch Modelling

 From:  Michael Gibson
1596.48 In reply to 1596.47 
Hi Will,

> Well if not NURBS patches, how about some FiberMesh
> methodologies added to MOI?

That's definitely a cool system, but it looks like the final output object is a big bunch of triangles.

That makes it a really difficult fit with MoI because a big bunch of triangles would not be able to interact with MoI's existing tools which all work on NURBS objects instead of faceted objects.

MoI has a big focus on accurate type modeling, and that system is very interesting but for a very completely different style of non-accurate cartoon like modeling... It would be pretty difficult to try and fit both those worlds together in some kind of seamless way.

- Michael