Nurbs Patch Modelling

 From:  Michael Gibson
1596.10 In reply to 1596.7 
Hi PaQ, your ghost mechanical horse there looks like a good example of a combination of different styled elements.

Like I could imagine doing all the legs in MoI and the skull in a subd modeler.

I can understand that it would be cool to have just one environment that had every style of tool available in it so you wouldn't have to do any switching at all. Maybe look for that in MoI v4 or something... :)

- Michael