MoI + 3d coat = GG

 From:  WillBellJr
1549.8 In reply to 1549.7 
Hi Michael, yes after reading this thread, I tried using quads/tris and also making the mesh more dense did help with 3D-Coat though there still was some artifacts that were rendering as "dark shards" in some places.

I'll try ZBrush next. Making the polys smaller does seem to help though.

Of course ultimately everything is reduced to a triangles at render time so yes, smoothness shouldn't be dependent on having "all quads" in the model.

The trick is working with MOI's export parameters...

-Will