MoI + 3d coat = GG

 From:  Michael Gibson
1549.4 In reply to 1549.2 
Hi Luca, from his description it sounds like he wants a denser mesh - triangles that are longer don't work as well in there.

So to get that you can use some of the mesh export settings in MoI to create a mesh that is more diced up into smaller polygons.

Usually the main way to make this happen is to use the "Divide larger than" setting - you can put a distance in there and any polygons longer than that distance will be broken down into smaller pieces.

So for example on your model there, I'd say try putting in 0.5 in "Divide larger than", and you should see the result broken up into a lot more smaller polygons which should work better in 3D Coat.

Also you may want to set the drop-down next to "Divide larger than" to be "All", so it applies to all surfaces, by default it will only apply to curved surfaces and not planes.


Here is an example.

Default settings will produce a lower polygon count model:



Setting "Divide larger than" to 1.0 in this case will create this result:



That second one should work better for 3D Coat.

The value you put in for "Divide larger than" is a distance value, so the best value can vary a bit depending on the scale of your model. Like if your model is 100 units across, you shouldn't put in "Divide larger than" of 0.01 because that will create too dense of a result. Try a value that is about one tenth or so of your model's overall size to start with and adjust from there.

Hope this helps!

- Michael